Displaying items by tag: Gear VR
Samsung Electronics America, Inc. and Live Nation Entertainment will broadcast the first live virtual reality concert. Coldplay’s “A Head Full of Dreams” will broadcast from Chicago’s Soldier Field to fans around the world to experience it in an immersive perspective. The live broadcast will be available on Samsung Gear VR powered by Oculus through the Samsung VR service on August 17, starting at 8:30 pm CT.
“Through our industry-leading VR hardware and platform ecosystem, we are thrilled to offer Samsung Gear VR owners access to premium, immersive live entertainment and experiences in full 360,” said Michael Schmier, Vice President of Content and Services, Samsung Electronics America. “By partnering with Live Nation and Coldplay, music fans across the globe with Gear VR can tune in to the live concert, experiencing the energy of the show like never before."
Gear VR users in more than 50 countries will be able to experience the magic of Coldplay’s performance at no additional cost. To tune-in, consumers will need a Gear VR headset with a compatible Samsung smartphone, and navigate to the Samsung VR service. A concert replay will also be available on Samsung VR for a limited time.
“Live Nation is a trailblazer when it comes to producing live virtual reality concerts, and we’ve been excited to bring Coldplay into the mix since announcing our collaboration with Samsung and Gear VR in late May,” said Kevin Chernett, Executive Vice President, Global Partnerships and Content Distribution, Live Nation.
Coldplay’s “A Head Full Of Dreams Tour,” produced by Live Nation, is the No. 5 highest grossing tour of all time, according to ticket sales data reported to Billboard Boxscore. Launching in March of 2016, The “A Head Full of Dreams Tour” has welcomed 5 million people.
To complement the Gear VR, Samsung’s Gear 360 camera, with its ability to capture one’s entire surroundings, provides an entirely new way to film and share life’s memorable moments, says the South Korean tech giant. Studies indicate that augmented and virtual reality market will grow strongly over the next five years. The Gear 360 is the only such device that enables users to shoot with a real-time view, stitch and trim their videos on their smartphones, and to edit what they recorded on PCs using a single tool.
What makes the Gear 360 so special is that it is making VR affordable and putting this content creation within this technology in the public realm, just like how traditional cameras started out. Serious design considerations were at play for the Gear 360 to do what it does. Traditional cameras allow you to capture an image within a limited angle of view through the lens. In typical lenses, there is a central area and a peripheral area. Because we naturally focus on the center of a photograph, camera lenses, in general, produce the best picture quality at the center and relatively lower quality on the sides.
But 360-degree cameras are different. They shoot in all directions and don’t distinguish between the central and peripheral areas. When using Gear VR, for example, the “center” of an image or video changes as you turn your head in different directions. If there were a drastic difference in picture quality between central and peripheral areas, it wouldn’t feel very lifelike. Therefore, Samsung engineers had to minimize this difference on the Gear 360, and placed a great emphasis on designing and manufacturing the lens to ensure consistency in picture quality.
A typical camera design might incorporate multiple lenses into a single lens module to allow for more sophisticated functions. To do this, it is critical to align the optic axis of each lens accurately. But developing the Gear 360 was even more challenging, as designers had to square each lens module perfectly with the other.
Another key element in manufacturing a camera is to set a perfect locational relation between the lens and sensor, says Samsung. While the tilt of the sensor is typically the top priority in smartphone cameras, the designers’ focus with the Gear 360 was on both three-directional motion components (x, y and z) as well as spin components (yaw, pitch and roll). Since users need to shoot everything in a full field of view of 360 degrees with two lenses, each lens has to capture more than 180 degrees. Also, one might need some overlap of the two images or videos for stitching.
Videos and images taken with a fish-eye lens are displayed in a sphere-like form. When seen in 2D, such as on a smartphone, they look flattened and distorted. Considering a 360-degree camera needs to shoot and record everything around you, a fish-eye lens is favorable because it captures things more accurately. To put this into perspective, imagine a globe in a classroom. Thanks to its spherical shape, it represents scale and size more accurately than a flat world map.
Since people shoot with two 195-degree lenses that face opposite directions, the excess parts of the images (from 180 to 195 degrees) tend to overlap each other. The software processes this overlap to seamlessly connect the two images on the sides. For optimal results, Samsung designers have attempted to make colors and other elements in the two stitched images appear as natural as possible even before being processed by the software. To this end, Samsung has made diverse efforts, including minimizing the difference in colors and exposure of the two lenses by adjusting ISO/AWB, and fine-tuning the optics in the engineering process.
These factors contribute to the camera’s ability to capture immersive content makes viewers feel as if they, too, are experiencing the sights and sounds in the same way the camera user might when capturing the subjects and settings in view. With its universal tripod hole, the Gear 360 can be attached by various third-party accessories, such as selfie sticks, drones and helmet mounts, depending on users’ needs. Users can take the Gear 360 for a spin on a car or a bicycle using a camera dock, and attach the device to guitars or other instruments with a clamp. With the Gear 360, users can shoot and edit UHD-grade videos in addition to features such as Time-lapse and Looping Video.